I'd like to share a project I'm currently working on, using advanced hair grooming and lookdev techniques, with a focus on animation. I began the process by fully modeling and sculpting the character in ZBrush. Then, I performed retopology in Topogun and created textures using Substance Painter. To achieve the desired result, I've been conducting various rendering tests in Blender.
The main objective of this project was to create a stylized 3D character in a cartoon style, but with realistic hair and textures. With a keen eye for detail, I aimed to achieve a balance between a stylized look and an appearance that closely resembles the reference.